REAPER

I choose REAPER digital audio workstation for sound editing because it is very fast, powerful & configurable. Reaper is also free to try and has a license with a very fair price based on your turnover for sound work.

The real power of REAPER is the ability to create your own customised workflows that rapidly do exactly what you need most. REAPER’s flexibility is why Ubisoft Toronto uses REAPER for most of it’s audio workflow.

Although well known in music production circles, REAPER is less known within Film & TV audio post production circles.

REAPER’s default configuration is more suited to music production such as recording bands, so for film sound editing, you should explore the configuration settings to get the most out of it.

To start you off, here are a few examples of creating fast custom workflows in REAPER for functions you will need frequently in film sound editing.

How to create a customised workflow for dealing with dual mono audio.

To download my custom action for splitting dual mono right-click on this link and choose “save as”.

How to preview an audio item without hitting play or soloing tracks. Simply point and click.

How to align multiple audio items with the first item

Below is an interesting article about why Ubisoft Toronto now mainly uses REAPER for audio post due to it’s flexibility.

“I kissed Pro Tools goodbye after 16 years of intensive use. Now 85% of Ubisoft Toronto Audio Team uses REAPER.”

http://reaperblog.net/2015/02/reaper-in-shangri-la-designing-demon-voices-for-far-cry-4/

Audio post production workflow reimagined. Building tools for faster sound editing.